Deep in the bowels of a top secret building of S.T.Z.M.N. research facility a lab assistant works late into the night tending to their quadrant smears. In the lab next door things go horribly wrong with a timeline experiment and in an instant the lab assistant is sucked into the void and transported millions of years into earth’s primordial past.
Our hero, dazed and confused, is shaken back into consciousness by a massive quake. Looking around they are surrounded by a harsh, unfamiliar, and unforgiving terrain. The ground shakes again and our hero looks around in time to see a massive volcano erupting in the distance. As the shockwave hits our hero’s fight or flight instincts kick in and they take off running for their life.
Eruption, is a 2.5D platformer designed to challenge the player to escape the hostile world they find themselves in and make it to safety. The user will be forced to look around and dodge incoming objects from all directions. Players will have to think on their feet running, jumping, and sliding in order to save themselves from almost certain doom.
The path to the end is never as easy as it seems.
Left/Right – L/R Arrow keys or A and D
Slide – Down key or S
Jump – Space
(Beta) Zoom out – Ctrl
Built by myself and 4 other guys for the VR Game Jam (@zach, @sorensilk, Nick, and Tom). Most of us were brand new to Unity and game development so it was a great learning experience. We were up until the deadline last night (2am our time) putting in final touches.
We figured most teams would make first person view games so we decided to mix it up with a 3rd person platformer. We think the end result really works well with the Rift. We placed obstacles above and in front of you to force the player to look around the level and not just stare straight ahead.
Not sure where development is going from here but we’d love feedback. Please visit the official game posting https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3879